The problem is that when you follow them, they don'T have caravan behaviors.įollowed the water caravans in Fo3 for 4 or 6 hours. They usually spawn on schedules on map markers. 32 ammoĪll cut weapons from Fallout 3 and DLCs are restoredĬlick to expand.The problem isn't for spawns. Poisonable darts for the dart gun for each poison typeĪmmo types and recipes added for. Glowing mushroom (made pickable and created an item for it) I guess it shouldn’t be much of a problem, but I assume it’ll be a bit awkward to wake up on Doc Mitchell’s clinic at level 50.īrain fungus (made pickable and created an item for it) It does make me wonder though, why the hell do you want to play the game if you want to remove LITERALLY all context for it, as if somehow just isn’t doable by just, say, going and setting your game to Russian or whatever so you can’t possibly understand anything of what you’re being told and just have the game world to roam.Īll which i’m not sure if it either is worth the trouble seeing your general disposition towards the game and it’s authors in the first place, which then makes me wonder if you’re not being an antagonistic ass as usual, more aggravatingly so in this thread supposedly dedicated to talking and celebrating about TTW, feedback, and it’s team, not about how Cool Guy Norzan doesn’t like Fallout 3 like that shit’s novel from him or anyone a DECADE later and particularly onĪnyway, I was wondering, isn’t the balance rather broken by having a whole two games to get XP from, as well as all the new items rarely replacing others? I’ve just done the stuff around Megaton and I leveled at the vanilla rate. I probably don’t like it quite as much as seeing people get passed at that, though. And also the premise of putting work where his mouth is. As always, don’t forget to follow Don’t Feed the Gamers on Twitter for 24/7 coverage of all things gaming and entertainment.Click to expand.I tend to appreciate insight into the inner workings of games that are naturally unseen. #Fallout 3 tale of 2 wastelands modLet us know your thoughts on the Tale of Two Wastelands mod and more in the comments section below. #Fallout 3 tale of 2 wastelands modsOn the bright side, the makers of the Tale of Two Wastelands mod have given players a list of mods that are compatible to use alongside it. It’s also worth noting that using this mod with others can break the game, so make sure to back up those save files and pay special attention to the instructions. For more information on making sure everything is in working order, check out the installation guide here. Both versions should also work with both Steam and GOG versions of the game. In order to run the Tale of Two Wastelands mod, players will need to have clean installs of both titles as well as all available DLC. The creators call the mod a “total rebuild” and sees all of the quests and settings of Fallout 3 being transferred to Fallout: New Vegas and its engine, complete with the mechanics of New Vegas such as weapons modification, companion wheel, and more. Players can head from the Mojave and DC wastelands easily through the use of train stations. A group of modders have taken the two iconic games and meshed them together to form one mod, allowing players to experience both the the East and West side of the former United States and its vast wastelands. Fallout 3 changed the way players look at the Fallout franchise, and the title that arrived afterwards, Fallout: New Vegas, took this even further.
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