![]() ![]() This is where the characters do things like power up their skills and purchase new equipment. How does it work in the game? Shimosato: First off, the Geo-Fortress functions as a home base and also as a town where the main characters live. IGN: The Geo Fortress aspect sounds like a pretty interesting addition. Fans of the work of Hayao Miyazaki, or films like "AKIRA" should hopefully appreciate the sort of Japanese-style action-adventure storyline we've put together. The plot follows along in the tradition of action-oriented anime and manga popular in Japan. There are two main characters: a hot-headed young man named Toma, and a more calm and cool-headed girl named Cyrille. The main story, however, follows a group of outlaws not affiliated with either nation, who use an ancient mobile fortress, known as the Geo-Fortress, to put a stop to this conflict. IGN: What can you tell us about the storyline? Shimosato: The story is set on a continent that is divided up into a nation of Humans and a nation of the Magnus, and these two sides have historically always been at odds with one another. #Shining force exa characters seriesThings like centaurs and robots have appeared in the Shining Force series since the very first title on the Mega Drive, and so we've kept those thematic elements intact for this new title. Of course, there are some recurring elements, like the different races that inhabit the world, that players will recognize as familiar. IGN: How is Shining Force EXA connected to Shining Force Neo? Shimosato: The game system in "Shining Force EXA" is an expanded version of the one seen in "Shining Force Neo," but the world and the characters are all brand-new. ![]() We hope that fans of "Neo" will like "EXA" as well, and, of course, we hope that the appeal extends to new players as well. YES NO For "Shining Force EXA," we've tried to expand upon the game system we've already created and improve things, such as putting together stronger visuals and putting together better conversations and relationships with the party members. When bringing the series back on the PS2, we decided to keep the aspects of having comrades-in-arms venturing out onto the battlefield together, but we also wanted to modernize the game mechanics, increasing the tempo and making the gameplay more dynamic, and so that was our basic working concept when designing "Shining Force Neo" and also for "Shining Force EXA." With the release of "Neo," we were happy to see that fans reacted well to the new system we'd created, and we were also glad that we were able to bring in new fans who hadn't necessarily played the original Shining series. What can you tell us about how Shining Force EXA moves and progresses the franchise? Yoichi Shimosato: There were three "Shining Force" titles released for the Mega Drive (Sega Genesis) and Sega Saturn these games featured a turn-based, tactical RPG battle system. Here's what he had to say: IGN: The Shining Force series has been around for quite some time now and has evolved and changed a great deal. We had a chance to fire off a number of questions to the game's producer, Yoichi Shimosato, to see what's in store for fans of the series. Its follow-up, Shining Force EXA, is currently scheduled for release this March. After the company decided to take a software-only approach and develop for what were previously its competitors, SEGA updated the franchise and brought it to the PlayStation 2 in late 2005 in the form of Shining Force Neo. SEGA's Shining Force series has been around for some time now, having first premiered on the Genesis and then Saturn. ![]()
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